#include <cocos2d.h>
#include <map.h>
#include <set.h>


using namespace cocos2d;
using namespace std;

class GameObjectCompant{
public:
  GameObjectCompant(const char* compantname, const char* spritename, CCLayer *parent);
  void setSprite(const char* spritename);
private:
  CCLayer *parent_;
  string compantName_;;
  string normalSpriteName_;
  CCSprite *sprite_;
};
